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Supporting CMAF with Updates to the KeyOS MultiPack Utility and KeyOS MultiPack Plug-in for Wowza Streaming Engine

By Roman K.
November 10, 2020

Today, we have some exciting news to share with all our customers, partners, and the DRM community at large….. an update that will reduce your storage costs, processing costs, and help you provide a better user experience for your end-users.
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Configuring Cross-Orgin Reference Sharing (CORS) for DRM Playback

By Roman K.
October 28, 2020

Tiny thing which may drive you crazy We have recently released a series of blogs that cover different clients with your backend systems i.e. backend APIs or proxies as part of the Authentication XML retrieval scenario or a license acquisition...
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Deploying A Proxy for License Acquisition

By Roman K.
October 13, 2020

Today I want to introduce you to one of the most flexible ways of getting a DRM license from the KeyOS MultiKey License API and this may push you towards setting up the License Acquisition Proxy, or just proxy on your side as many our customers...
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Optimizing License Key Delivery for Persistent and Non-Persistent Platforms with KeyOS WebPlay

By Roman K.
September 22, 2020

Deploying DRM to scale includes analyzing how and where you can use persistent licensing versus non-persistent licensing. This blog provides a strategy to lower your overall DRM licensing costs by tapping into persistent licensing.
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Using Native DRM to Defeat Screen Capturing

By Roman K.
September 08, 2020

Digital rights management (DRM) technology is designed to protect valuable content from being stolen, hacked and downloaded. One of the most common ways that people try to steal content is through screen capture technology, usually in the form of...
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Speed Up Your Streaming With Low-Latency DRM

By Roman K.
May 26, 2020

If you are in the business of selling encoders, organizing live events, developing media players, or simply a consumer who watches a lot of big games on the weekend, you, most probably know that  Low Latency is a term that defines how fast the...
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Generating and Importing Authentication XML Signing Keys for the KeyOS MultiKey Service

By Roman K.
May 12, 2020

Introduction This page will help you understand how to generate and import additional Authentication XML Signing Keys for the KeyOS MultiKey Service.
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Acquiring FairPlay Deployment Components and Securely Importing Them Into KeyOS Using the FPS Import Tool

By Roman K.
May 04, 2020

Introduction In this blog we are going to discuss the new KeyOS FairPlay Import tool which enables faster deployments for FairPlay DRM as part of your KeyOS MultiKey Services. 
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Mobile World Congress 2019: Recap

By Roman K.
March 06, 2019

It was exciting to visit Mobile World Congress in Barcelona this year. The organization was flawless at every step with dedicated subway lines and BREZE access which left a very positive impression about the event. But the event itself just blew...
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Deploying Secure Player SDKs for Premium Video Content

By Roman K.
February 06, 2019

  Secure Player Considerations in Today’s Market Identify your needs and the playback platforms you are targeting. Identify the feature set and user experience that you wish to support. Identify your budget and decide which is more valuable...
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